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This also means that thanks to cross-platform co-op, VR players on separate platforms can play together. And so we brought on an expert to look about the cod and give us a brief idea of what kind of things we could do.” In this way, the studio began fully developing a VR version.Īlong with the full game being playable, co-op is also supported. Nightdive Studios CEO Stephen Kick stated that, “During the process of reverse-engineering the missing libraries for System Shock 2, we had an opportunity to play around with the idea of creating a standalone VR version. It’s currently in the prototype stage and has its own development team. As revealed to IGN, the game will also get a full VR mode. However, it’s not just working to enhance the original. Podcast: Download (Duration: 1:56:47 - 107.While work continues on the System Shock Remake, Nightdive Studios is also busy with System Shock 2: Enhanced Edition. Sound good? Come and say hello at The Official Cane and Rinse Forum. Whilst there you can also interact with our ever-growing and friendly community, discuss past, present and future video games (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. As usual we also hear from those brave enough among our community to have boarded the Von Braun themselves, as well as some music from the game’s OST.Ģ: Engineering by Josh Randall/Ramin Djawadi/Eric BrosiusĬane and Rinse 140 was edited by Jay Taylorĭo you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Our panel marvel at how hardcore made-specifically-for-PC games could be back at the time System Shock 2 was created, and also how cleverly Irrational streamlined the experience for 2007’s BioShock. Leon, James and Karl were unfazed by the task of having to complete Looking Glass Studios/ Irrational Games’ notoriously tough and terrifying 1999 action RPG System Shock 2 for this podcast.
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“Your flesh is an insult to the perfection of the digital.”
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